We compare the Metro game series to its visually updated counterparts
If you are a fan of single-player FPS games, then you should check out the Metro series. Metro 2033, based on the novel by Russian author Dmitry Glukhovsky, was developed by 4A Games and released in 2010 while its sequel, Metro: Last Light, came out last year. Both survival-horror games are set in post-apocalyptic Moscow where survivors of the nuclear fallout live within the underground metro system.
It’s a bleak setting where ammunition is your currency, which makes for some interesting dilemmas at times.
Check out our video comparison comparing the stock version of the Metro series with its Redux counterparts above.
But is it worth purchasing the Redux Bundle if you already have the original games? We took the time to compare the original with its Redux counterparts to help you find out.
Sit back, grab a drink, and please don’t shoot us
We gave both games good scores with Metro 2033 earning seven out of 10 and Metro: Last Light receiving an eight. But even so, on August 26, 4A Games released re-mastered editions of both games for the Xbox One, PlayStation 4, and PC platforms. Metro 2033 Redux is a rebuilt and upgraded version of the original game that takes advantage of the latest 4A Engine. For Metro: Last Light Redux, 4A Games said that it made some tweaks and included all of the DLC released for the game, along with new features and gameplay modes.
Curious as to how much of a visual upgrade both Redux versions have received, we compared the original games to its Redux counterparts. To do that, we used our personal PC which was equipped with an AMD Phenom II X4 965 processer, 8GB of RAM, and a Nvidia GeForce GTX 780. Our overall goal was to evaluate the look of both versions and discuss how they performed relative to each other. We also made sure to run each game at the same settings, where possible, so that we would get consistent results. See our settings in the image below.
Left: Metro 2033 settings – Right: Metro 2033 Redux settings
All four games were run in 1080p and quality set to “Very High,” which is the highest setting for the Metro games. Mindful of those who may not have the best GPU out there, we kept SSAA to ensure good performance. However, Metro 2033 was a little tricky since we had to make sure that it was running DirectX 11 to keep it on par with the Redux version (recommended settings for the Redux edition requires a DX11-compliant GPU). Gamma settings were also kept the same at the default level.
Left: Metro: Last Light – Right: Metro: Last Light Redux
With Metro: Last Light and Redux, it was much simpler to keep the settings as similar as possible since there has only been about a one year gap between both titles. That, and there were not a lot of options to tweak.
4A Games changed character models and even sequences for Metro 2033
It should come as little surprise to anyone that we saw a huge improvement when we played both versions of Metro 2033. The Redux version was not only a vast improvement with sharper graphics, but also featured enhanced visuals, tweaked gameplay, reworked environments, better lighting, re-worked character models, new animations, and better enemy AI. Suffice it to say, the differences really showed in the visuals.
We also saw a noticeable difference when it came to performance, but in a suprisingly pleasant way. We discovered that the Redux version averages a higher framerate than the original. For example, in our experiential test, traveling through the market in Metro 2033 averaged 83FPS while the Redux version of the same location averaged a higher 95FPS. Given that the recommended specs for the remastered edition requires 4GB RAM and DirectX 11 or higher compared to the original’s requirement of 2GB RAM and DirectX 10 or higher, it seems that 4A Games has done a great job of not only upgrading the game, but optimizing it to use higher-end hardware as well. This was something that was needed since some of the complaints about Metro 2033 involved it being a poorly-optimized resource hog.
As you can see in the next image, Metro 2033 Redux features different character models, sharper textures, and brighter lighting compared to the original 2010 game. In Redux, there is also a bit of lens flare and the goggles, which your character must wear when he ventures outside, has distinct drops of water on the edges rather than this weird blurry liquid effect in the original game.
Click Image for an animated GIF comparing Metro 2033
But while we are impressed at the large improvements that were made for Metro 2033, Metro: Last Light is another matter. Rather than Metro: Last Light Redux being an all-out remastered edition, think of it as more of a Game of the Year edition. It’s great that all the DLC is bundled with the game, as well as additional content, but there are hardly any visual differences between the original and Redux version’s graphics that we are able to discern except that the Redux version looks a little brighter.
Even the average FPS count isn’t that different between each version. Both Metro: Last Light and Redux averaged around 80FPS when we compared the first 25 minutes of the game with each other. The original ended up averaging 82FPS and the Redux edition 86FPS which, given we ran a purely experiential test, is within the margin of error.
Take a look at the following image and you tell us if there is any visual differences between the two versions.
Click image for an animated GIF comparing Metro: Last Light
Here is the chart showing you the average FPS recorded of all four games side-by-side
As stated earlier, the biggest difference was seen between Metro 2033 and its Redux counterparts thanks to the latest 4A Engine, graphics upgrade, and optimization. Meanwhile, the difference between Metro: Last Light and the Redux version was nominal considering not much had been changed between either version.
So to those of you who don’t own any of the Metro games, we would recommend that you pick up the Metro bundle simply for the story, atmosphere, and the graphics. If you own Metro 2033 and appreciate high-quality graphics, then you should seriously consider picking up the Redux version. But if you own Metro: Last Light, then we would suggest refraining from purchasing its Redux counterpart unless you really want the DLC and extra content.
Posted by russvirante
It was a little over a year ago that I first wrote the “Broken Link Building Bible” and it seemed like it was time for an update. If you haven’t had a chance yet, please head over to the original, as most of it is still highly relevant today, and it contains the basics which will not be covered in this post.
Table of contents
- Ethical Guidelines
- Advanced Prospecting
- Advanced Content
- Advanced Outreach
- Thou shalt not cloak: Cloaking with broken link building usually takes the form of recreating content and then using either the canonical tag or traditional IP delivery techniques to point Googlebot towards a more commercial site. You really aren’t going to get a huge boost out of using this technique, and more importantly, you are missing out on the opportunity to build a genuinely great site. If you are already creating content that’s good enough to form a successful BLB campaign, why not just expose that content on your site? It’s a big risk for a little reward.
- Thou shalt not plagiarize: Sorry, folks, but you can’t just copy the old site or page off of Archive.org and expect to get away with it. You’re asking for a DMCA complaint. How hard is it to update content? Also, link to the original creator’s website for good measure!
- Thou shalt not bait and switch: This is just like slow cloaking. Why kill really good content on your site that deserves links, only to redirect to a page that doesn’t? Use BLB as a platform for developing a great, content-rich website.
- Thou shalt not commit identity theft: This one is really egregious. If you find a whole domain that is now expired, don’t simply recreate the whole site and then send emails from that site as if you are the original owner. Seriously, I can’t believe I have to write this, but I have seen it in the wild.
- Thou shalt not automate sends: The fastest way to kill a campaign is to just send out thousands of automated emails. You will get terrible conversion rates, piss off webmasters, get your IP blacklisted, and waste good prospects. Take your time to hand-select your targets and customize your emails.
- Thou shalt not send unrelated emails: Not all broken links are good opportunities. Only send emails to prospects whose sites have a good likelihood of playing ball. I have seen campaigns where success rates are 10%+ because the link builder was careful enough in the prospecting process. If you send too many requests to unrelated sites, your deliverability will suffer.
- Thou shalt not misrepresent: There is no need to lie to your prospect. Don’t pretend to be some kid working on a project or say “I was visiting your site when…”. You will see in the outreach templates below that there are some really strong pitch emails that don’t require you lie. You’ll sleep better at night, and trust me, genuine-sounding emails do a lot better than disingenuous ones.
- Go through the normal procedures of identifying relevant BLB opportunities following the steps outlined in the BLB Bible.
- Use a backlink tool like Open Site Explorer to export the Top Pages from the site that has the broken link opportunity. For example, if you found a broken link to http://www.joesite.com/important-page.html, you would want to run a Top Pages report for the joesite.com domain.
- Export the results by setting “filter by status codes 400 or greater” (this will pick up both 404s and error pages). Finally, visit the archive.org versions of these pages to see if any are strong opportunities.
And, here are the steps using BrokenLinkBuilding.com:
- Click on the list icon next to the opportunity you want to examine for section 404s
- Click on the Archive link to look at the archive pages to see if it matches your campaign
- [Pro Tip] If you find a great opportunity, mine its backlinks for more broken link opportunities or use it as a URL campaign inside BrokenLinkBuilding.com
- Register the domain using your valid contact information
- Do not re-launch the site
- Begin reclaiming links through Broken Link Building like you always have
- If and when the original webmaster reaches out to ask why you now own the domain s/he accidentally dropped, offer to transfer it back to them and build a relationship that could earn you a link from that site as well.
can be found here at PointBlank SEO.
- Think Panda: If you have never read through the Panda Questionnaire before, take a look at it here in the section labeled “Briefly: What is the Panda Algorithm“. Your BLB content should try and hit these guidelines with perfect precision. Make sure your content is insightful, well written, thorough, and cleanly designed. Spending extra time with your content will make a huge difference in conversion rate.
- Be obvious about the publish date: The last thing that a webmaster wants to do is replace one broken link with another. They need to feel confident that the replacement you are offering them won’t get outdated any time soon. The easiest way to do this is make it clear that the content has been updated by a certain date. In fact, I recommend including this in the outreach email, saying something like… “this one was updated recently and seems to cover the same content…”
- Be thorough: The webmaster you reach out to may only be interested in a small part of the page they once linked to. A giant resource page on cancer may have a specific statistic they are citing, or a description of a particular treatment option. Make sure that your content covers all the bases. Once again, this ties into the outreach itself and explains why the one-to-one email campaigns do better than automated campaigns. If you look at your target’s site before emailing them, you know which sections to point out in the outreach email that show why the new link you propose meets her/his needs.
- Citations: Unless your site is already a well known and respected brand, chances are you need to build up your credibility a bit before you start asking people to link to your content. Make sure your site is Wikipedia-esque in its outbound linking and citations. You will often find that many of the sites which you are reaching out to actually have great content that you can cite in your own work. Nothing increases the likelihood of a converted outreach email than the webmaster finding their own content properly cited as part of the body of research behind a strong content piece.
- Subject: found a broken link on ##page##
- Body: Just wanted to let you know there is a broken link to ##broken## on your page ##page##. Found this instead ##replacement##. Might want to fix it.
- Inbox justification
- Custom pitch
- Thank you
- Inbox Justification: Go ahead and get out on the table why you are emailing the webmaster. They don’t know who you are and the least you can do is offer them early on a reason to read your email. Don’t lie. You don’t have to say “I was reading your website and I found…”. Just say something to the effect of: “Hi, I am ##name## and I noticed that you have a broken link to ##broken resource name## (##broken resource link##) on your ##page name## (##page url##).” No need to mention the replacement yet.
- Personal Touch: Here is where you explain why your replacement is a good fit and why you are personally invested in it. Go ahead and say if you are the business owner. If you created excellent content, there is nothing to be ashamed of! Tell them why you care about people finding the right content and how yours improves upon the one you are replacing. Give them a reason to believe if they add your link that it will stay updated for the long haul. Normally, you want to touch 3 main points: it’s new and improved, it’s here for the long run, and you are personally invested in guaranteeing that.
- Thank You: Finally, be cordial and grateful that someone took the time out of their day to read your email. Don’t just say “thanks,” but actually express some gratitude for not hitting the delete button the second it showed up in their inbox. You’d be surprised, but genuine thankfulness is so rare in emails these days that many people are shocked to just have someone be nice. Honestly, when is the last time you wrote an email where the send off was something more than “thx” or just your name?
on a competitor’s website, they will be more likely to add it so more of their users don’t end up with a better experience on the competitor’s resource page. Of course, make sure that you actually score a link from the competitor’s website first before you start using that in an email. Otherwise you are likely to get called out and, frankly, it would be a violation of the ethical guidelines we discussed earlier.
- There is a limited, although renewable, supply of opportunities
- Content creation is often necessary for success
- Quality drives conversion rates
The shortcuts just aren’t the same; they’re the very shortcuts that tend to get us in trouble with Google. I want you to think about Broken Link Building just like you might think of a natural resource. Let’s use it wisely. There is plenty to go around.
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Some exciting things are happening in the world of virtual reality, and we’re not just talking about the Oculus Rift. Multiple companies are jumping on board with the VR movement, including chip maker Qualcomm, which unveiled its Vuforia mobile vision platform that developers can use to build augmented reality (AR) applications for a new generation of digital hardware.
The Vuforia Software Development Kit (SDK) for Digital Eyewear offers a “major advance in user experience,” Qualcomm says. Using the SDK, developers can program apps with interactive 3D content that’s visually aligned with the underlying world. This has all kinds of potential uses — everything from gaming to shopping and education, etc.
“The promise of digital eyewear is to create a heads-up display for our daily lives. While the realization of this promise remains in the future, Vuforia is taking a big step in the right direction by enabling a first generation of applications for consumer and enterprise use,” said Jay Wright, vice president of product management for Qualcomm Connected Experiences, Inc. “Developers will now have the tools required to build experiences that will drive the adoption of the digital eyewear category. We look forward to seeing what developers make possible.”
Two new features of the Vuforia SDK include Smart Terrain and HD Camera View. Short and to the point, these technologies allow users to build their own gaming environment using everyday objects. Smart Terrain then creates a 3D map of the environment you created in real-time, which in turn gives apps the ability to interact with those objects. In the video above, you can see various McDonald’s objects — cola cup, fry box, burger box — placed on a table. A soccer app then maps the objects and allows you to make trick shots off of those items.
As it pertains to wearable headsets, a lot of neat things are possible with the Vuforia SDK, and not just for gaming. For example, you could be staring at an object like a water pump through a digital headset and see how to tear it down, step-by-step. Or an engine or any other object.
The Vuforia SDK for Digital Eyewear will be available this fall in beta form for a select group of developers.